User projects

Lund University Humanities Lab is a core facility for research infrastructure, open and free to use, for researchers, teachers, and students at Lund University and beyond. We host technology, methodological know-how, data management and archiving expertise. Lab activities evolve around issues of culture, communication, and cognition – traditional domains of the Humanities – but many projects also involve the Social Sciences, Medicine, the Natural Sciences, Engineering, and e-Science. The Lab enables researchers to combine traditional and novel methods, and to interact with other disciplines. We provide training in hosted technologies and related methods through courses and tutorials, seminar series, and demo sessions. We are also an arena for contact and collaboration between academia and stakeholders in education, industry, health, and cultural institutions, and we act locally, nationally, and internationally.

Some of our users projects are listed in the left menu and in a pdf (see box to the right), and some are presented on Youtube.

For more examples of research and publications, please visit Lund University research portal- lu.se

LU Humanities Lab channel on Youtube.com

Some user projects- in short!

For the longer version, see left men)

Signing avatars on stage
Researchers created a lifelike signing avatar using motion capture to perform Swedish Sign Language live on stage alongside human actors.

Visual Experience in a Pompeian Domestic Space
Using virtual reality and eye-tracking, this project explored how ancient Roman homes were designed to influence how visitors saw and understood the owner's social status.

Inside
An immersive sound and VR installation portrayed the inner experiences of people with OCD, helping audiences empathize with the disorder in a powerful, sensory way.

Vadstena monastery church
By combining 3D scanning and sound modeling, researchers recreated the medieval Vadstena monastery church in virtual reality to show how monks, nuns, and pilgrims experienced the space differently.

Social robots
This study examined how humans physically synchronize with robots during interaction, revealing that people sync more naturally with other humans than with machines.

Gender-fair language in French
Using eye-tracking, this research investigated how different inclusive language forms in French affect reading comprehension and public perception.

Automated information extraction
Researchers used AI to sift through millions of life science articles, building a knowledge graph to uncover new insights into cell death and support future medical research.

Cat–human communication
This project analyzed how cats and humans use sounds, gestures, and touch to communicate, aiming to improve pet relationships and reduce misunderstandings.

Incidental reactivation of trauma-analogue memory
Using physiological measurements, this study explored how people react to trauma-like content and how fear responses can generalize to unrelated situations.

L2 learners’ processing of Swedish placement verbs
The project showed that people learning Swedish understand placement verbs better if their native language has similar verbs, using brainwave data and judgment task

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