lunduniversity.lu.se

Humanities Lab

The Joint Faculties of Humanities and Theology | Lund University

LU Humanities Lab 10 years 2017

Lund University Humanities Lab 10th anniversary celebrations 2017

Over the last decade LU Humanities Lab has contributed to a new research landscape in the Humanities and Social Sciences. We celebrated our tenth anniversary in October 2017 with an academic symposium for invited speakers and guests, followed by a day of events for the general public at the Museum of Sketches for Public Art.

 

Lund University Humanities Lab is an interdisciplinary department for research infrastructure and training at the Joint Faculties of Humanities and Theology. From humble beginnings at its inauguration in 2007, the Lab has steadily grown, increasing the scope of research conducted in the Lab both in terms of disciplines, domains, number of users, and collaborations. The Lab has contributed to a new landscape for scholars in the Humanities and Social Sciences, allowing them to complement their traditional tools and techniques with new ones, and also facilitated more interdisciplinary research and collaborations. October 2017 marked the tenth anniverary of the Lab, now with 500 users, which called for celebrations.

The tenth anniversary festivities started on October 19 with a celebratory symposium entitled How Lund Unversity Humanities Lab has changed research for invited guests, speakers, decision makers, and stakeholders from both the past and the present. The talks showcased the diversity of research done in the lab over the years, as well as the interdisciplinary spirit and healthy curiosity that characterises lab users. Topics ranged from digital archeology to cat talk, reading and writing, and the effect of sleep on memory. The symposium was well attended and the lively discussions may well have sparked some new research questions.

On October 20, the lab hosted a public event at the Museum of Sketches for Public Art, inviting the general public to try some of the research technology used in the lab. Museum visitors could try eye-tracking to use gaze to play computer games, and track how they look at art; they could try keyboard logging to see how well they write; they could 3D scan a sculpture; and they could visit a villa in Pompeii virtually using head-mounted virtual reality.

In the left panel you find links to the symposium programme, the recorded talks, and pictures from both days. 

We express our heartfelt thanks to all our funders over the years: